242 research outputs found

    A Unified View of Large-scale Zero-sum Equilibrium Computation

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    The task of computing approximate Nash equilibria in large zero-sum extensive-form games has received a tremendous amount of attention due mainly to the Annual Computer Poker Competition. Immediately after its inception, two competing and seemingly different approaches emerged---one an application of no-regret online learning, the other a sophisticated gradient method applied to a convex-concave saddle-point formulation. Since then, both approaches have grown in relative isolation with advancements on one side not effecting the other. In this paper, we rectify this by dissecting and, in a sense, unify the two views.Comment: AAAI Workshop on Computer Poker and Imperfect Informatio

    Generalized Boosting Algorithms for Convex Optimization

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    Boosting is a popular way to derive powerful learners from simpler hypothesis classes. Following previous work (Mason et al., 1999; Friedman, 2000) on general boosting frameworks, we analyze gradient-based descent algorithms for boosting with respect to any convex objective and introduce a new measure of weak learner performance into this setting which generalizes existing work. We present the weak to strong learning guarantees for the existing gradient boosting work for strongly-smooth, strongly-convex objectives under this new measure of performance, and also demonstrate that this work fails for non-smooth objectives. To address this issue, we present new algorithms which extend this boosting approach to arbitrary convex loss functions and give corresponding weak to strong convergence results. In addition, we demonstrate experimental results that support our analysis and demonstrate the need for the new algorithms we present.Comment: Extended version of paper presented at the International Conference on Machine Learning, 2011. 9 pages + appendix with proof

    Shared Autonomy via Hindsight Optimization

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    In shared autonomy, user input and robot autonomy are combined to control a robot to achieve a goal. Often, the robot does not know a priori which goal the user wants to achieve, and must both predict the user's intended goal, and assist in achieving that goal. We formulate the problem of shared autonomy as a Partially Observable Markov Decision Process with uncertainty over the user's goal. We utilize maximum entropy inverse optimal control to estimate a distribution over the user's goal based on the history of inputs. Ideally, the robot assists the user by solving for an action which minimizes the expected cost-to-go for the (unknown) goal. As solving the POMDP to select the optimal action is intractable, we use hindsight optimization to approximate the solution. In a user study, we compare our method to a standard predict-then-blend approach. We find that our method enables users to accomplish tasks more quickly while utilizing less input. However, when asked to rate each system, users were mixed in their assessment, citing a tradeoff between maintaining control authority and accomplishing tasks quickly
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